Torsten Reil: Using biology to make better animation



Uploaded by: TEDtalksDirector
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http://www.ted.com Torsten Reil talks about how the study of biology can help make natural-looking animated people -- by building a human from the inside out, with bones, muscles and a nervous system. He spoke at TED in 2003; see his work now in GTA4.


Tags for this video: 3D anatomy Animation artificial biology Computer evolution games GTA model Reil talks TED TEDtalks Torston video

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Incidentally, ... ( 2 months ago by randomgurn)
Incidentally, analyzing the human genome wouldn't help - after all, newborn babies can't walk (albeit partly because their legs are too weak) - it is something that you learn to do through trial and error. The human genome determines that the child has two legs etc; it's up to the child to work out the best way to use them!
that and many of ... ( 2 months ago by smayhew)
that and many of their bones are neither fused together or even connected...in their arms, legs, skull...its not simply that their legs are too weak, but rather, they are physically unable to do so.
They should teach ... ( 2 months ago by atypicalguy)
They should teach two of those figures to fight each other. Bet you'd get some cool martial arts coriography with that.
Yeah, that's a very ... ( 2 months ago by EddyBergman)
Yeah, that's a very cool idea. I'd love to see that. :)
they should totally ... ( 2 months ago by atiqahdotcom)
they should totally use this for sims 3 or smth. ahah.
How does this ... ( 2 months ago by herbg3)
How does this differ from some of the newer physics systems available from non-mainstream animation studios?
this mixes in the ... ( 2 months ago by intrepgun)
this mixes in the wonder and creativity of advertisement.
Amazing technology! ... ( 2 months ago by morelshaman)
Amazing technology! Funny how the audience reacts to a two-legged animation (no other limbs or head) as though it is a biped (human or otherwise) as long as the biped seems to move "humanly". Really showcases the power of using the evolutionary method in programming. Baby-steps towards the Matrix...
Given any physics ... ( 2 months ago by randomgurn)
Given any physics engine, this method enables you to breed an "actor" which behaves (locally) optimally under the rules of that physics system. This isn't about the physics (as DistinctiveBlend pointed out), it's about the AI.
Agreed. If any ... ( 2 months ago by orhanc1)
Agreed. If any branch of science, the most important would be biology. The physics would be for the slippery ice or other environments.
This technology is ... ( 2 months ago by Sondre7)
This technology is such an important step towards the future. If we can really perfect simulation of human motion that can have an improving effect on everything from safety equipment to interactive MMORPGs. Just awesome.
nice.... it will ... ( 2 months ago by menkaur)
nice.... it will make postal 4 far more exiting ....
wow this is ... ( 2 months ago by phazt)
wow this is brilliant
i have been ... ( 2 months ago by SchumannSC)
i have been thinking this for so long lol
As far as games go ... ( 2 months ago by ickbar11)
As far as games go most developers realistically are going to figure out another method of animating realistically without doing it the computationally expensive way that lags bigtime. An analogy would be ray tracing where it yields the most accurate lighting model but is solely used in pre-rendered animation.
omg kool ( 2 months ago by matthewgutz)
omg kool
This is the birth ... ( 2 months ago by rankalot)
This is the birth of "terminator technology".......I want you to think logically about this, even as a mathmatical equation.... We must limit how far we can go with this. I feel this way because this video is fucking amazing!!!!!! The technology is "theoretically linked" to time travel......Well a variation, but it is still this "real tech"
The trouble with ... ( 2 months ago by rankalot)
The trouble with this technology is that the application is video games will be difficult at best......how would we control the character if the simulation has has a adapting personality?
This is the ... ( 2 months ago by CamNM1991)
This is the software that GTA 4 utilizes =)
NaturalMotion
By setting limits ... ( 2 months ago by WarriorPega)
By setting limits to his evolution. Plus, it's not AI. He can't do anything you don't want him to.
I had the idea of ... ( 1 month ago by BoozyBeggar)
I had the idea of human sim for video games for about 7 years.
Serious? GTA4 uses ... ( 1 month ago by BoozyBeggar)
Serious? GTA4 uses this? Shit, I gotta get f'sho, now.
Lol, would look ... ( 1 month ago by kjmorley)
Lol, would look just like the fight scene in "Team America".
Neural networks ... ( 1 month ago by OverusedChewToy)
Neural networks have been around for ages. Good to see them getting used properly..took long enough!



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