FPS Creator - lightmapping using 'n' core



Uploaded by: rvanner
Video Description:
The latest version of FPS Creator makes use of 'n' core technology. So if your system is dual or quad core you will see significant speed increases during the light mapping section of build/test game.


Tags for this video: amd core dual fpsc game intel making quad

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I'm assuming that ... ( 1 year ago by somavision)
I'm assuming that all light mapping in FPSC is done with vertex coloring. Just want to make sure that use of this number of lights does not effect framerate, only the complile time. Is this correct?
Correct, the ... ( 1 year ago by rvanner)
Correct, the lightmapping is all pre-process stuff. Results on a Quadcore system: 2 cores = 90% increase, 4 cores = 250% increase over 1 core.
I use the same ... ( 1 year ago by nickthemick2005)
I use the same trick too. when I want multi-colored rooms, I just use different color lights in the same way.
I like 1.05 better. ... ( 1 year ago by ThechosenDemon)
I like 1.05 better......
the lights shouldnt ... ( 1 year ago by dlzonwlz)
the lights shouldnt work, you forgot tc make them dynamic, they are static
what program did ... ( 1 year ago by Swift704)
what program did you use to make this game? I would like to learn to make a game myself and see what exactly goes into making a game.
a tip for you fps ... ( 1 year ago by Karimanator)
a tip for you fps creator people out there... if you use dynamic lighting there will be faster load times and the lights don't load until you walk into the area.. this delivers a more realistic balanced lighting look than having the lights loaded when the game starts... just a tip ;)
FPS Creator. Just ... ( 1 year ago by RiceMan1992)
FPS Creator. Just 50 bucks.
what does the ... ( 1 year ago by RollermanII)
what does the automatic floor function do when you turn it on in the preferences menu?
It makes a large ... ( 1 year ago by rvanner)
It makes a large floor area - just saves you some time when testing ideas.
does this software ... ( 1 year ago by rickpcnerd)
does this software requires programming? can it be configure to play LAN?
No programming ... ( 1 year ago by rvanner)
No programming needed and yes you can make games that play over a LAN or the Net.
thats some smart AI ... ( 1 year ago by Krowsnest)
thats some smart AI compared 2 mine lol
Array ( 10 months ago by uday234)
FPS Creator
Dark Basic Pro
are the sexiest game making softwares i have ever used
oh cool gotta try ... ( 8 months ago by SeriousIlya)
oh cool gotta try that!
thanks Karimanator!
(although from ive heard of there shouldnt be too many dynamic objects and I got more than enough already o_0)
just get free trial ... ( 7 months ago by GatoradeTT)
just get free trial version.. it rocks =)... thats how warrock was created.......... K2 newtwork created warrock with FPS Creator. =) my friend found that out. You can also use cheats or hacks when you create a game with FPS creator.
I like that program ... ( 7 months ago by TBSkliniek)
I like that program I download on this moment the trial version ...... can I Export the game to a game on my Desktop? Can anyone tell me? Please ....? When you Dutch say it in Dutch to me.... When you English Say it in english to me.... When you Frenc....Srry I cant understand you:
Your an Idiot for ... ( 7 months ago by phatixo)
Your an Idiot for thinking FPSC created WarRock. WarRock was SCRIPTED, not made in a game maker. I know fpsc is a great program, but it isn't powerful enough to create a game such as WarRock. If your friend really did tell you this, then he is a lier.
Your an Idiot for ... ( 7 months ago by phatixo)
Your an Idiot for thinking FPSC created WarRock. WarRock was SCRIPTED, not made in a game maker. I know fpsc is a great program, but it isn't powerful enough to create a game such as WarRock. If your friend really did tell you this, then he is a lier.
yeah most of the ... ( 2 months ago by steveskittles)
yeah most of the objects and segments are all 3d, just sprites and effects like smoke are 2d. but you need to get other model packs to have new items and objects



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